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Our space/land craft
Abort decouples the escape pods (Please use only when kerbals are seated on it). 1 extends/retracts the solar panels and antennas. 2 extends/retracts the ladders and 3 opens/closes the airlocks (Can only be done when a kerbal is not seated. Needs the "Breaking ground" and the "Making history" DLCs.
The toggle light button or U will switch the on-board lights of the command pod.
The are no action groups assigned to this craft. Needs the "Breaking ground" DLC.
The are no action groups assigned to this craft.
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Note: This recreation of the RH 75 can go to space. I can reach up to about 90Km (Kerbin height) or more.
Don't forget to press on the "Toggle reaction wheel" button after right-clicking on the reaction wheel and set it to retrograde right before re-entry.
U or the toggle light button will toggle the "Illuminator Mk2 and Mk1" lights, brakes will, well, brake, 1 will toggle the back hinge and 2 will extend/retract the solar panels (Please do this after pressing 1, or it will look weird). Needs the "Breaking ground" and the "Making history" DLCs.
The are no action groups assigned to this craft.
The toggle gear button or G will toggle the landing gear, the toggle light button or U will toggle the command pod's light, abort or backspace will switch on the launch escape system, jettison the heatshield, and, will deploy the fairing and, 1 will toggle the ladder. Needs the making history DLC.
The toggle lights button or U will toggle the command pod's lights and abort will jettison the heat shield and activate the abort engines. Needs the "Making history" DLC.
The are no action groups assigned to this craft.
The are no action groups assigned to this craft. Needs the "Making history" DLC.
The toggle light button or U will toggle the command pod's lights. Needs the "Making history" DLC.
The are no action groups assigned to this craft. Needs the "Making history" DLC.
The toggle gear button or G will toggle the landing gear, the toggle lights button or U will toggle the command pod's and the passenger module's lights, brakes (B or the toggle breaks button) will brake and 1 will toggle the ladder.
The toggle lights button or U will toggle all the "Illuminator Mk2" lights, brake brakes, 1 toggles the drill, 2 toggles the radiators, the (Fuel) converter (To liquid fuel) and the drill, 3 gives the "Probodobodyne OKTO2" probe core the control, 4 toggles the back hinge and 5 toggles the ladder. Needs the "Breaking ground" and the "Making history" DLCs.
No action groups assigned, fully stock.
G for landing gear, U for lights, 1 to toggle antennas (on the rover) and 2 to toggle the reaction wheels (on the rover). Needs both of KSP's DLCs.
Some ships may have RCS control
Check the action groups tab after downloading.
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